There are different types of control boards, players need to choose the appropriate control board before putting in the function card, the following explains its function.
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Conditions
This dashboard can be set to trigger another action when some conditions occur
? Trigger mode: The case where an action can be selected in trigger mode
Continuous Continu; Once (event) for an event; Once (per game)
Advanced (operation interval| Action duration): Click the advanced option to set the interval time | duration of the action
Enable offstage: Activated when an object exits the game
? IF: Put the condition card that touches it
? Than do: Put the action card that will happen
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Forever
Handles some actions that need to be performed continuously (per function card frame)
? Advanced (Action interval): Click the advanced option to set the interval between actions
? Always do: Put action cards
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Board Control
Make it possible for players to ride on this character
? When the player board, do: Put the action card that will occur when you ride
? When the player boarded, do: put the action card in between
? When the player gets off the car, do: Place the action card that will occur when you come down from the character
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Camera
The lens can be set
? Target Actor: Select the subject to shoot
? Camera: Put on the lens card
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Start
Set the action that will be taken when the game starts
? What do I do when the game starts/resets: Add action cards when the game starts or resets
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Carry Item
Has the ability to hold and throw props
? Hold distance: Set the distance between the prop and the character
? Hold height: Set the height of the props and characters in your hand
? Max grab dist: Set how far away the character can get the item
? Move held item up/down: You cannot jump with a prop after clicking
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Carriable Item
Props can be picked up and used
? Custom rotation: Set the prop’s rotation direction X (front and back); Y (left and right); Z (up and down)
? Custom offset: sets the offset of the prop X (front and back); Y (left and right); Z (up and down)
? Can throw: You can throw props after clicking
? Can use: An event will occur when the prop is used after clicking (you need to add an action card)
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Health
This is the control panel that sets the character’s life to be damaged or die
? Start Health: Adjusts the health of the initial state
? Override death delay: Delay the duration of the death transition
? Hide When Dying/ dead: When clicked, the character is hidden during the period of death
? When damage: Put the action card that occurs when the character is damaged
? When coming to die (Before delay): Put the action card that occurs during the character’s death transition
? At death (after delay): Put the action card that occurs after the character dies
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Movement
Set the direction of the character
? How do I move: Put the right mobile card
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Player
Gives the player control over the character
? Controlled by: Select which player will take control of the character
? Auto assign: Click to have the computer automatically assign roles
? Automatic color: Click to automatically color grading
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Display
Planning those information boards will be displayed on the interface
? Who screen: You can set the interface display for everyone or only yourself
? What appears on the screen: Put the screen card that needs to be displayed
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Switch
Instruct an object to switch between two actions
? Can switch back: After clicking, it is not possible to turn back to the original action
? Switch when: Add a condition card that triggers the event, which can switch to another action
? Initial do: Add configuration of the initial action function card
? After switch, do: Add the action function card after switching
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Timer
Formulate how many seconds to generate the action every second
? Timer (sec): Set the time between actions
? Repeat: Click to repeat the action every few seconds
? What do I do when the timer hits zero: Add action cards that will happen when the time comes