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Block Library

Function cards add various functions and actions to the selected object.

After you have the card library enabled, you can use the search engine or the next category list to select the card you need. Now let’s talk about the different types of function cards according to the list.

Screen (5 cards)

Static text

Static text

Display static text on the interface

? X/Y: Adjust the offset of the text
? Color hex: Set the text color
? Text: Enter the content

Score board

Score board

Display the scoreboard on the interface

Health bar

Health bar

Display the amount of health on the interface

? X/Y/Width: Adjust the offset and size of health

Floating health bar

Floating health bar

Make the character’s head show the amount of health

? Offset Y: Adjusts the distance between health and character
? Size: Adjust the size of your health
? Fg/Bg high; Fg/Bg medium; Fg/Bg low: The color that appears when health is high/medium/low
? Opacity: Set the transparency of health points

Show variable

Show variable

Create a square to display the value of the variable

? Whose variable: Set the variable to show whom
? var name: Displays the name of the variable
? X/Y: Adjust the offset of the variable plate
? Label: Enter the content of the tag
? Auto size (width / height): Enter the size of the custom variable board (click Auto size)
? Label color / size / align: Set the size, color, and position of the marker text
? Value color / size / align: Set the size, color, and position of the variable value text
? Has background: Click the background box to display the variable card
? Background color / opacity / padding: Set the color, transparency, and margins of the background frame

Action (60 cards)

Turn once

Turn once

Rotates the object once with the set angle and speed

? Degrees: Set the rotation angle
? Counter clockwise: Tap to rotate counterclockwise
? Speed: Set the rotation speed
? Axis X (front and back) / Y (left and right) / Z (up and down): Set the center line of rotation

Spin

Spin

Enables the object to rotate

? Speed: Set the rotation speed
? Counter clockwise: Tap to rotate counterclockwise

Player: walk by WASD

Player: walk by WASD

The player can use the WASD key to move

? Speed: Set the movement speed
? Sprint speed:Set the speed of acceleration

Player: speed throttle

Player: speed throttle

Adjust the speed of the vehicle the player is driving

? Accelerate speed: Adjust the acceleration
? Top speed: Set the maximum speed
? Slow down: Set friction (deceleration)
? Time stopped (before reverse): Set the pause time before reversing

Player: car-like turn

Player: car-like turn

Enables the player to drive a car that can turn

? Contral: Choose the method of operation for turning
? Turn speed: Set the turning speed

Player: mouse look

Player: mouse look

The front of the character will follow where the mouse is pointing

? Turn gradually: Tap to turn slowly
? Tilt character up/down: Tap to look up and down for the character

Wander around

Wander around

Make the object wander around arbitrarily

? Speed: Set the movement speed
? Min turn: Set the minimum turn
? Max turn: Set the maximum turn
? Min dist between turn: Set the minimum distance from the previous turn
? Max dist between turn: Set the maximum distance from the previous turn
? Turn speed: Set the turning speed
? Move while turning: Tap to be able to move turns
? Limit range: Set the maximum wandering range

Path

Path

Follow the route indicated by the road signs

? Speed: Set the movement speed
? Loop: Click to loop the ride
? Waypoints: Set signposts

Look at

Look at

Make the object look at the target persona

? Look at who: Choose the target to look at
? Max distance:Set the maximum distance to look at the target
? Only horizontal (yaw):Click to only look at the target horizontally

Move

Move

Can move objects in one direction

? Speed: Set the movement speed
? Direction X (front and back) / Y (left and right) / Z (up and down): Set the direction and distance of movement
? Use global coordinates:Click to use world coordinates

Chase

Chase

Make the object follow the target character

? Who to chase:Choose a goal to pursue
? Search range:Set the range that can detect the target
? Speed: Set the movement speed
? Follow distance:Set the distance to the target

Back and forth

Back and forth

move object forward or backward

? Dist forward:Set the distance to move forward
? Dist up:Set the distance to move up
? Dist right:Set up and right distance
? Speed: Set the movement speed
? Rest time:set stop time

Use item

Use item

Ability to use handheld objects

Transfer

Transfer

The player’s control is transferred to another character

? From actor:Set the conversion method from the original role
? To actor:Choose a role to switch to
? Even if already taken:Click to switch when the character is already owned

Teleport

Teleport

Allows the player to instantly move to a new location

? Teleport what:choose what to send
? Teleport to:Object that sets the teleportation location

Spawn multiple actor

Spawn multiple actor

Copy any object in the scene to generate multiple copies (one at a time)

? Actor to clone:Select objects to copy
? Interval (sec):Set the interval between births
? Total#:Set how many copies will be spawned in total

Spawn actor

Spawn actor

Copy any object in the scene to generate

? Actor to clone:Select objects to copy
? Offset X (front and back) / Y (left and right) / Z (up and down): set the copy bias
? Randomize position:Click to generate a random position

Effect

Effect

produce some effect

? Particle effect:Select the type of effect
? Offset X (front and back) / Y (left and right) / Z (up and down): set the effect bias
? Rotation X (front and back) / Y (left and right) / Z (up and down): Set the rotation direction of the effect
? Scale:Set the scale of the effect

Billboard

Billboard

display text on computer screen

? Text: Enter the content
? Text color:set text color
? Background:set background color
? Full screen:Click for full screen
? Start delay:set delay time
? Duration:set duration

New checkpoint

New checkpoint

Set the current position as a checkpoint

Random message

Random message

Send a random message to the character

? Send to:select recipient
? Message:Enter information
? Probabilities:Set the probability of random information
? Delay:set delay time

Message

Message

Can send information to a character

? Send to:select recipient
? Message:Enter information
? Delay:set delay time

Group message

Group message

Can send messages to multiple characters

? Recipient:select recipient
? Message:Enter information
? Delay (sec):set delay time

Score

Score

points can be obtained

? Points:set score value

Speak

Speak

Show speaking textbox

? Message:Enter what to say
? Offset above:setting bias up
? Text size:set text size
? Hide delay:set display time

Reborn

Reborn

Reanimates the character and restores it to maximum health

Back to checkpoint

Back to checkpoint

Teleports the player back to the last recorded checkpoint, make sure that checkpoint has a “checkpoint card” so that players or objects that collide with it trigger the effect

Back to spawn point

Back to spawn point

Returns the duplicate to its original spawn point

Reset

Reset

You can choose how many seconds to delay restarting the game

Offstage

Offstage

Used when the object exits the scene or needs to restart the game

Sound

Sound

Set playback sound

Animation

Animation

Set to play the specified animation

Move once

Move once

Move the object to the set distance

? Dist forward:Set the distance to move forward
? Dist up:Set the distance to move up
? Dist right:Set the distance to move to the right
? Speed:Set the speed of movement

Lights on

Lights on

Turn on the light source and let it glow

? Range:Radiation range
? Offset X (front and back) / Y (left and right) / Z (up and down): set the light direction
? Color mode:Set the color of the light source

Lights off

Lights off

Cut off the object’s light source and prevent it from emitting light

Jump

Jump

make objects jump

? Jump height:set jump height

Invisible

Invisible

Makes objects invisible in game mode, but still hits collisions

Heal

Heal

heal the character

? Heal who:Choose to heal
? Amount:Set how much health to increase

Grab

Grab

Let the player pick up the target item

Onstage

Onstage

Use when switching scenes and objects entering the scene or when the character dies and the game needs to be restarted

Projectile group target

Projectile group target

Can shoot to something composed

? Projectile:You can open the list to choose what to shoot
? Who should I fire at:choose what to shoot
? Sound:Select the sound effect when shooting
? Velocity:set the shooting speed
? Range:Set the shooting range
? Offset Y (left and right) / Z (up and down): set the direction of the ray

Projectile

Projectile

Fire forward (fires a preset bullet)

? Projectile:You can open the list to choose what to shoot
? Sound:Select the sound effect when shooting
? Velocity:set the shooting speed
? Offset X (front and back) / Y (left and right) / Z (up and down): set the ray bias

Projectile target

Projectile target

aim at something to launch

? Shoot at who:choose what to shoot
? Projectile:You can open the list to choose what to shoot
? Sound:Select the sound effect when shooting
? Velocity:set the shooting speed
? Can aim up and down:Click to aim up and down
? Offset X (front and back) / Y (left and right) / Z (up and down): set the ray bias

Explosion

Explosion

This card can create an explosion effect, it will cause damage and bounce some objects

? Blast radius:Sets the area to be impacted by the explosion
? Blast speed:set blast momentum
? Damage:Set Damaged Health
? Center offset X (front and back) / Y (left and right) / Z (up and down): set the offset from the explosion point
? Particles:There are different explosion effects for players to choose
? Sound:Choose an explosion sound
? Up blast speed:Set the upward momentum of the explosion

Win

Win

When a game is over the winner is declared

? Everyone wins (co-op):Click Set to declare cooperation victory
? Win sound:Choose the sound of the winning game

Game over

Game over

When losing a game will show GAME OVER

? Sound:Choose the game over sound effect

Dialogue

Dialogue

This card can open a dialogue box

? With whom:Set who to use the dialog box with
? Speaker name:Enter the speaker’s name
? Speaker color:set speaker color
? Text:Enter the content of the conversation
? Speed:Speed of speaking (smaller numbers are slower; larger numbers are faster)
? Reply:Enter an answer for the player to choose
? Message:Enter the corresponding “Receive Information Card”

Destroy

Destroy

The object using this card will self-destruct on the map or the object will exit the game

Debug

Debug

If the debug card finds an error, the character will flash and the system will send a message

Update color

Update color

Changed the specified color, it will be fixed after restarting the game

Update variable

Update variable

Change a character’s stats (health, judgment, etc.)

? Whose variable:Who sets the variable
? Variable name:variable name
? Operation:Values and operations can be set, such as: addition, subtraction, multiplication
? Enforce min/max:Set maximum and minimum variable values

Flash

Flash

Able to flash red light continuously

Switch camera

Switch camera

Can temporarily or permanently switch the player’s camera

Damage

Damage

make the character hurt

? Damage who:set who gets hurt
? Amount:set damaged health

Shake camera

Shake camera

can shake the lens

? Amplitude:set amplitude
? Duration:set duration

Broadcast

Broadcast

Can distribute information to all players

? Message:You can enter information in this field
? Limit range:set limits
? Delay:Set the number of seconds to delay

Onboarding

Onboarding

Can board a character that can ride

? Max dist to boardable:Set the maximum distance you can ride
? Must be facing boardable:Click to ride in front only

Autopilot to destination

Autopilot to destination

You need to pre-set the destination so that it can be driven automatically (need to cooperate with the “autopilot card”)

? Set on who:Who to set the destination for
? To what destination:set next destination
? Speed:Set the speed of autopilot

Unboarding

Unboarding

Can leave a riding character

Force

Force

With the function of pushing, it can also add speed to the action

? Push who:You can set who to push
? VelX (front and back); VelY (left and right); VelZ (up and down): set the pushing speed in different directions
? Relative to:Sets the speed of the push relative to what

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