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Block Panels

There are different types of control boards, players need to choose the appropriate control board before putting in the function card, the following explains its function.

Conditions

This dashboard can be set to trigger another action when some conditions occur

? Trigger mode: The case where an action can be selected in trigger mode
Continuous Continu; Once (event) for an event; Once (per game)
Advanced (operation interval| Action duration): Click the advanced option to set the interval time | duration of the action
Enable offstage: Activated when an object exits the game
? IF: Put the condition card that touches it
? Than do: Put the action card that will happen

Forever

Handles some actions that need to be performed continuously (per function card frame)

? Advanced (Action interval): Click the advanced option to set the interval between actions
? Always do: Put action cards

Board Control

Make it possible for players to ride on this character

? When the player board, do: Put the action card that will occur when you ride
? When the player boarded, do: put the action card in between
? When the player gets off the car, do: Place the action card that will occur when you come down from the character

Camera

The lens can be set

? Target Actor: Select the subject to shoot
? Camera: Put on the lens card

Start

Set the action that will be taken when the game starts

? What do I do when the game starts/resets: Add action cards when the game starts or resets

Carry Item

Has the ability to hold and throw props

? Hold distance: Set the distance between the prop and the character
? Hold height: Set the height of the props and characters in your hand
? Max grab dist: Set how far away the character can get the item
? Move held item up/down: You cannot jump with a prop after clicking

Carriable Item

Props can be picked up and used

? Custom rotation: Set the prop’s rotation direction X (front and back); Y (left and right); Z (up and down)
? Custom offset: sets the offset of the prop X (front and back); Y (left and right); Z (up and down)
? Can throw: You can throw props after clicking
? Can use: An event will occur when the prop is used after clicking (you need to add an action card)

Health

This is the control panel that sets the character’s life to be damaged or die

? Start Health: Adjusts the health of the initial state
? Override death delay: Delay the duration of the death transition
? Hide When Dying/ dead: When clicked, the character is hidden during the period of death
? When damage: Put the action card that occurs when the character is damaged
? When coming to die (Before delay): Put the action card that occurs during the character’s death transition
? At death (after delay): Put the action card that occurs after the character dies

Movement

Set the direction of the character

? How do I move: Put the right mobile card

Player

Gives the player control over the character

? Controlled by: Select which player will take control of the character
? Auto assign: Click to have the computer automatically assign roles
? Automatic color: Click to automatically color grading

Display

Planning those information boards will be displayed on the interface

? Who screen: You can set the interface display for everyone or only yourself
? What appears on the screen: Put the screen card that needs to be displayed

Switch

Instruct an object to switch between two actions

? Can switch back: After clicking, it is not possible to turn back to the original action
? Switch when: Add a condition card that triggers the event, which can switch to another action
? Initial do: Add configuration of the initial action function card
? After switch, do: Add the action function card after switching

Timer

Formulate how many seconds to generate the action every second

? Timer (sec): Set the time between actions
? Repeat: Click to repeat the action every few seconds
? What do I do when the timer hits zero: Add action cards that will happen when the time comes

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