1. Home
  2. Docs
  3. Game Factory Documentatio...
  4. Build mode
  5. Edit Function

Edit Function

Click on the object that needs to be edited and you will see the small green square in the upper right corner of the editing panel. These buttons can help you make detailed edits to a single object.

信息(Info):

? Name
? Tags (comma-separated)
? Description
? Hide in play mode
? Offstage
? Save to custom library

Visuals:

? Color Palette – Change Asset Color
(Left)#Color Code; (Right)Reset color
? Emit light
? Particle effect
· Explosion
· Fountain
· Glow
? Sound effect
· Explosion
· Collect
· Laser
· Hit
· Lose
· Win
? Change asset

Physics:

Presets 

Can pass directly through objects and is not affected by gravity, but still senses collisions so you can use it as a trigger.

An entity that is not affected by other objects. You can use it to set some objects that cannot move or can only move along a specified route (for example: walls or elevators)..

Can be thrown, kicked, hit, launched, dropped, pushed, or otherwise passively. It moves, drops, rolls, bounces, and more.

Can be affected by other objects but can remain upright and will not roll over due to collision. Suitable for use on NPCs and player characters.

Settings

? You can see its properties in the settings bar:
Solid; Pushable; Gravity; Stays upright
? Mass: adjust the quality of the object (the smaller the number, the lighter; the larger the number, the heavier)
? Drag: Friction (if the sphere has no friction, it will roll infinitely, increase the number to increase the friction)
? Bounce: Adjust the elasticity of objects

Advanced settings

? Lock direction axis rotation X (forward and backward movement); Y (left and right movement); Z (up and down movement)

How can we help?

Search this website Type then hit enter to search