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Tutorial 9

Techniques worth noting! Learn to create teleportation tools and provide feedback when bumping into NPCs, making your game more fun and realistic.

You can find the orange box (BUILD) at the top of the screen. Click to enter Build Mode.

Once you’re in Build Mode, eight work blocks will appear at the bottom of the screen. Press [7] for LOGIC.

[If Then] Control Panel – This panel allows you to set events/conditions and the actions triggered by them.

  • Mission 1: Press [V] to switch views.
  • Mission 2: Teleport the character to the exit.

Click the entry teleporter and place the [Teleport card] on it. Set the [Teleport card] and [Collision Event card] to teleport to: teleport exit (Upon collision, the character will be teleported to a specified object).

  • Mission 3: Add a spark effect to Monster A.

Click Monster A and place the [Collision Event card] onto the [Spawn Particle Effect card] (When collision occurs, sparks will appear along with a [Play Sound card] sound effect).

  • Mission 4: Add a flashing light effect to Monster B.

Click Monster B and place the [Collision Event card] onto the [Flash Red card] (When collision occurs, the monster will flash red and a [Play Sound card] sound effect will trigger).

  • Mission 5: Add a flashing light effect to Monster C.

Click Monster C and place the [Sees Actor card] onto the [Flash Red card] (When Monster C sees the player, it will flash red).

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